Serious
Intent DekoCast™
FAQ Glossary
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Action Item
An Action Item refers
to an individual line in the list of Parameters controlled by a given
Action. View the Items associated with an Action in the Action
Item pane of the Timeline Editor
window. Right-click on an Action Item in this pane to show a
pop-up menu of commands affecting the selected Item, such as Copy,
Past, Delete, or Select a new Parameter or Object to control with this
Item.
Animate Mode
When DekoCast is in
Animate Mode, any changes made to Parameter values in the Object Editor
or Parameter Editor window cause a keyframe to be added or modified in
the currently selected Action, at the time currently indicated by the Timeline
Thumb. Use the Animate Mode toggle button in the main window
toolbar to turn Animate Mode On and Off. The button appears
pressed when Animate Mode is on.
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Capture
Keyframe
A Capture Keyframe is
a Keyframe in an Action Item that does not contain a fixed value, but
takes its value from the current value of a Parameter at the moment the
Action is played. Double-click the Keyframe in the Timeline Curve pane to open the Parameter Value Editor to view or
change the Parameter from which the Capture Keyframe takes its value.
Capture Mode
When Capture Mode is
active and DekoCast is in
Animate Mode, in addition to adding a keyframe at the time indicated by
the current location of the Timeline Thumb
when any changes are made to Parameter values in the Object Editor
or Parameter Editor window, a Capture Keyframe is added at time
0.
If the normal keyframe is added at time 0, no Capture Keyframe is
created. Capture Key mode has no effect if Animate Mode is not
on. Use the Capture Keyframe toggle button in the main window
toolbar
to turn Capture Key mode On and Off. The button appears pressed
when Capture Keyframe mode is on.
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DekoCast
Graphical User Interface (GUI)
The primary tool for
creating and modifying DekoCast scenes.
The GUI provides
the Scene Browser, Object Browser, Timeline Editor, Scene and Parameter
Windows. Use the View drop-down
menu to show or hide the windows.
Other interfaces for controlling the DekoCast display engine include
the Windows™ COM-based RocketEngine Application Programming
Interface (API) and the XML-based Rocket Engine Bytestream Command Interface
(BCI).
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Parameter
Window
Select the View >> Parameters menu item
to show/hide this window. The window shows a list of Parameter
names and their current values. The
Scene/Object/User/Canvas check boxes at the top window indicate what
type(s) of Parameters to show. The Search: typein field lets you enter
a
match string to show only those parameters where the string matches
some part of the parameter name. This typein is
case-sensitive. Press the X box to clear this
typein. The New button
creates a new User Parameter.
Parameter
Value Editor Dialog
View or edit a
Parameter's value using this dialog window. To view it,
double-click on a keyframe in the Timeline Curve Window, or on a
Parameter value in the Parameter Editor Window.
This window is necessary because parameters can take on a wide range of
specialized value types. Click the radio button at the top of the
window to select the type of value, then use the value-specific fields
below to view or select the value. Press OK to finish. If
invoked from the Parameter Editor Window, pressing OK while Animate
Mode is On causes a new keyframe to be created for this parameter in
the currently selected Action.
Targa Memory
The Targa board is
the PC board in the DekoCast chassis that does the image and audio
processing, video decompression, compositing, and display for the
DekoCast graphics. The Targa has about 120 Megabytes of memory on
the card itself. Every DekoCast object takes some amount of that
memory, but the biggest user is the Cel Animation object, whose images
must all reside uncompressed in that memory. To see the
amount of available memory on the card at any time, select the Help >> About DekoCast... pulldown menu
item.
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Timeline
Editor
View, create, and
edit Actions (animations) in the selected scene.

The editor contains
four Panes - Action List, Action Item List, Bar, and Curve.
Adjust the size of the panes by dragging the vertical gray bars between
them.
Timeline Thumb
In
the curve editing pane of the Timeline Editor, the pentagon-shaped
button at the top of the window is called the Timeline Thumb.
While
the Action is paused, drag the thumb with the mouse to scrub through
the animation. In Animate
Mode, the current position of the Thumb determines where in time
any new keyframes are added.
User Parameter
A parameter
associated with a scene that was explicitly created by the scene
designer to hold a miscellaneous value. This value is saved with
the scene file, and can be read or modified by an external
program. A User Parameter value may also be captured into a
capture keyframe when an Action is played.
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last modified 8/25/05
© 2005 Serious Intent