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I run out of memory switching between image sets that fit in memory. When you change the image set a Cel Animation object is displaying (that is, you change its "files" parameter or use its object editor to browse to a new set of image files), the Cel Animation object takes the following steps in sequential order:
If you don't need a seamless switch between the image sets, try this workaround: first set the "files" parameter to "" - an empty string. This should hide the current set of images and release its Targa memory. Then set the "files" parameter to the second image set. This should avoid the overlapping memory use problem. If you're doing this in an Action, you'll have to do the clearing of the "files" parameter and setting of the new "files" value in different frames, just because of how parameter setting works in Actions. Also, the releasing of Targa memory may not happen instantly, and you may need to wait a few frames between clearing the "files" parameter and setting its new value. last modified 8/26/2005 back to top send comments © 2005-2007 Serious Intent. The content of these pages is the opinion of the individual contributors. No guarantee is made as to the accuracy or completeness of the information contained here. This site is not affiliated with or endorsed by Pinnacle Systems or Avid Technology. Have a nice day! |